Home    Forum    Search    FAQ    Knowledge Base (Wiki)    Register    Log in

Mech Warrior Living Legend (MWLL) Beta 0.2.0


Post new topic  Reply to topic 
Page 1 of 1
 
 
Mech Warrior Living Legend (MWLL) Beta 0.2.0
Author Message
Reply with quote Download Post 
Post Mech Warrior Living Legend (MWLL) Beta 0.2.0 
 


Apr 15Development Update – April 15, 2010
By KingLeerUK MWLL, News & Updates No Comments » Greetings from the MechWarrior: Living Legends Team!
We know it has been a while since any development news has been released so we are pleased to end the dry spell with today’s glimpse into some of our ongoing development activities.

After several months of public beta release and analysis of metrics and playtest observations we have undertaken an extensive rebalancing effort.  To support this, our programming team has developed a new approach to how balance is implemented in MechWarrior: Living Legends and have created new tools to allow our team to adjust balance in a logical and structured format.

New Balance Adjustment Script
Developed for use by internal development staff, this script allows for balance implementations to be quickly changed using multiplier values that apply to categories of weapons, sub-categories of weapons, vehicle armour values and component armour distribution.

Weapon Damage
Weapon damages have been completely refactored using CBT values as a base template.  Additionally, within the balance code, weapons have been grouped via their class and sub-class (i.e. “Lasers” and “Beam Lasers”).  Having this hierarchy in combination with the balance adjustment script allows us quickly set and playtest global changes to an entire weapon class.

Armour Values
Armour values for assets with MWLL have been refactored, again using CBT values as a base template.  In this case, we have developed a formula for distributing the total armour value for a platform across its constituent components programmatically.  As with the Weapon Damage system, each class of assets within MWLL has been categorised to allow quick changes across entire classes of vehicles for playtesting purposes.  As an example, the script could be run to increase tracked armour values by 10% and instantly distribute that increased armour allocation across all member vehicles of that class.

Please note that although we are using CBT values as a starting template we have no intention of directly replicating the entirety of CBT balance tables.  Beyond the obvious issues of trying to use a tabletop ruleset for a FPS combat game, we feel that the overall gameplay experience should be the guiding rule for the creation of a balance system.

We are undertaking internal testing to find a balance state for our next public beta release, but as with any complex game system we will likely need another round of feedback from the beta.  However, with our more streamlined system, it will make the turn around much faster and make the addition of new assets much simpler and easier to balance relative to existing assets.


Thank You Again for Your Support of MechWarrior: Living Legends!

You must be registered to view this link

Download the Open Beta...

You must be registered to view this link
 






Image
 
View user's profileSend private message 
Back to topPage bottom
Reply with quote Download Post 
Post Re: Mech Warrior Living Legend (MWLL) Beta 0.2.0 
 
This is the Crysis total conversion by the way.
 



 
View user's profileSend private message 
Back to topPage bottom
Display posts from previous:   
 
HideWas this topic useful?
Share this topic
blinkslist.com blogmarks.net co.mments.com del.icio.us digg.com newsvine.com facebook.com fark.com feedmelinks.com furl.net google.com linkagogo.com ma.gnolia.com meneame.net netscape.com reddit.com shadows.com simpy.com slashdot.org smarking.com spurl.net stumbleupon.com technorati.com favorites.live.com yahoo.com DIGG ITA Fai Informazione KiPapa Ok Notizie Segnalo Bookmark IT
Link this topic
URL
BBCode
HTML
 
HideSimilar Topics
Topic Author Forum Replies Last Post
No new posts [KB] Mech Warrior 4 T-Bird Knowledge Base 1 12 May 2009 20:37 View latest post
Gumbysbuff
No new posts New Mech Warrior.. Gumbysbuff News 8 13 May 2009 09:07 View latest post
Elohim
No new posts Mechwarrior Beta! Elohim General Discussion 4 11 Jan 2010 08:25 View latest post
Gab
 

Post new topic  Reply to topic  Page 1 of 1
 

Users browsing this topic: 0 Registered, 0 Hidden and 1 Guest
Registered Users: None


 
Permissions List
You cannot post new topics
You cannot reply to topics
You cannot edit your posts
You cannot delete your posts
You cannot vote in polls
You cannot attach files
You cannot download files
You cannot post calendar events